Explore more Articles in

Design

Discord rolls out new teen safety and moderation tools

Content notification on discussions of grooming, sexual exploitation, coercion, and suicide.Discord has announced an assortment of new teen safety tools and features to its...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

How to build branching narrative without breaking the bank

Freelance game writer Nessa Cannon had come to the 2024 Game Developers Conference to tell developers how they can efficiently design branching narrative and...

GDC’s Experimental Game Workshop shows off a litany of innovative and interesting titles

Every year at the Game Developers Conference, the convention closes out with a panel that highlights multiple games with new and experimental gameplay design....

At GDC 2021, see how Sucker Punch worked to get Feudal Japan right in Ghost of Tsushima

Sucker Punch’s Ghost of Tsushima won rave reviews from critics last year for its in-depth and authentic approach to representing Feudal Japan, even though...

See how Sucker Punch brought the island of Tsushima to life at GDC 2021

In the epic adventure of Sucker Punch’s Ghost of Tsushima, the island of Tsushima itself is as much a character as Jin Sakai. It’s...

Video: Yooka-Laylee and the Impossible Lair speedrun with dev Chris Sutherland

At GDC Summer this year organizers introduced a new series of sessions in which devs sat in on speedruns of their games to provide commentary and...

Video: Balancing accessibility with depth to make vehicles feel great

In this 2018 GDC talk Criterion Games' Matthew Harris explore good principles for video game vehicle design that can apply to everything from racecars and...

- A word from our sponsors -

Most Popular